Saturday, December 28, 2019
Research Study On Video Games Essay - 779 Words
A. SeX-Box: Exposure to Sexist Video Games Predicts Benevolent Sexism B. S. Paul Stermer and Melissa Burkley, Oklahoma State University C. Psychology of Popular Media Culture 2015, Volume 4, No. 1, 47-55 D. This research study sought to determine if choosing to play video games for long periods of time that contained high values of sexist content is associated with projecting sexist attitudes. It was hypothesized that men, rather than women who played video games regularly with high sexist content would be considered higher in benevolent sexism (not hostile) than men who played video games with low sexist content. E. Participants included, in total, 175 students from a large Mid-western university. Of the 175, 61 were male and 114 were female. The ages of participants ranged from 18 to 27. Within the group of participants; 81% were white, 5% were Native American, 5% were Hispanic, 5% were multiracial, 2% were Asian America, and 2% were African American. There wasnââ¬â¢t a significant difference between genders when relating to race. Participants were each asked to complete a set of questionnaires. The first section of questions was an adapted version of Anderson and Dillââ¬â¢s (2000) survey. The survey originally measured participantââ¬â¢s use of violent video games and through multiple studies has been proven to predict real world results. The survey was adjusted for video games containing sexist content, rather than violent content. Within the survey, participants were asked toShow MoreRelatedPsychology Research Study - Video Games and Violence Essay1932 Words à |à 8 PagesA Care ful Analysis of a Research Study: Dr. Andersenââ¬â¢s Hypothesis The purpose of this paper is to provide a critical review of a recent study examining the effects of violent video games on aggressive behavior in young children. Let me first provide a brief summary of the study. (a) The hypothesis is that violent video games cause aggression in young children. (b) The target population is young children. (c) The samples are young school age children and the sample sizes are sixty children separatedRead MoreThis Article Provides A Brief Overview Of Existing Research1248 Words à |à 5 Pagesprovides a brief overview of existing research on the effects of exposure to violent video games. An updated meta-analysis reveals that exposure to violent video games is significantly linked to increases in aggressive behavior, cognition, affect, and cardiovascular arousal, and to decreases in helping behavior. Experimental studies reveal the linkage is causal. Correlational studies reveal a links to serious, real types of violence. Methodologically weaker stu dies yielded smaller effect sizes than methodologicallyRead MoreThe Effects Of Violent Video Games On Human Behavior1602 Words à |à 7 PagesVideo Games are a form of media that continues to grow throughout society. As it grows and becomes fully adopted by adults and children alike, it seems as though a shroud of controversy follows suit. Many parents and those alike seem very afraid or reluctant to let their children play video games in todayââ¬â¢s age. They fear for the long term affects such games might have on their children or even the short term effects. Many people see a correlation between aggressive behavior, violent moods, and bullyingRead MoreDo Video Games Inspire Violent Behavior?1713 Words à |à 7 Pageseffects of violent video games and the development of todayââ¬â¢s youth. Many people believe that the violence in video games promotes aggression. According to Doctor Brad Bushmanââ¬â¢s article, Do Violent Video Games Increase Aggression? he claims that vio lent video games leads to aggression because it is interactive process that teaches and rewards violent behavior. Yet others believe that this not the case. Gregg Toppo of the Scientific American, writes in his article, ââ¬Å"Do Video Games Inspire Violent BehaviorRead MoreEffects of Video Games on Teenage Life1442 Words à |à 6 Pagesï » ¿Video games are part of the lives of almost all teens in America, (Lenhart, Kahne, Middaugh, Macgill, Evans and Vitak). Therefore, it is important to understand what, if any, effects video games are having on teenage life. Because many video games contain violent content, imagery, and gameplay, much research on video games has focused on whether playing violent video games leads to violent or aggressive behavior in youth. There is a lot of conflicting evidence about the relationship between videoRead MoreBenefits Of Video Games1395 Words à |à 6 PagesIntroduction Action video games, which are categorized by fighting, shooting, or platform-style games, have come to dominate the gaming industry in the 21st century. Both parents and politicians alike have accused action games for causing antisocial, violent and even addictive behavior in gamers. This fear over video games fueled early research efforts to prove that violent video games were as damaging as claims would suggest. Many studies claim to show an overall negative psychological effect onRead MoreThe Effects Of Video Games On Levels Of Aggression1115 Words à |à 5 PagesIn ââ¬Å"The Effect of Online Violent Video games on Levels of Aggressionâ⬠Jack Holligdale and Tobias Greitemeyer want to find out the effects video games have on aggression. Violent video games have previously been identified to be the most popular video games played by consumers. Research into the effect of violent video games on levels of aggression has led to concerns that they may pose a public health risk ( Holligdale Greitemeyer, 2014). Holligdale and Greitemeyer examined whether playing a FPSRead MoreGender Roles Of Video Games : Implications For Gender Socialization And Aggressive Behavior1576 Words à |à 7 Pagesviolence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior. Sex Roles, 38(5/6), 425-442). This study researches the potential effects on children by the use of gender representations and violence within popular video games. Outlined by the study of symbolic interactionism, the research questions the line between the representation of males and females, as well as how prominent violent topics are in games. These themes combined are used in orderRead MoreVideo Games And Its Effect On Society1298 Words à |à 6 PagesIntroduction During the advent of video games, the world was taken by storm, as this new type of entertainment caught the attention and imagination of the populace; but as this attention grew, concern and scrutiny werenââ¬â¢t far behind. Controversy finally got its chance in the 1990s, when games finally upgraded to 16-bit, giving them the ability to depict realistic blood and gore in games like Moral Kombat; which was criticized for excessive violence, a reason Congress used to create the EntertainmentRead MoreViolent Video Games and Their Impact on Children850 Words à |à 3 PagesViolent Video Games and Their Impact on Children Outline Introduction A. Thesis: Although there are some reports of such games terribly impacting children, most research says that the violence in them is understood to be unrealistic, and thus not internalized and regurgitated back through increased aggressiveness in behavior. Reports Showing Violent Video Games Increase Aggression Exposure to violent video games has been lined to increases in aggression. Such reports have linked violent video
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